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I dislike the closed off nature of the game - every system you have access to already has bases, naturally limiting what you can do, unless you begin hostilities in such systems then you will never control them and always have market competition, it would be much nicer if you could find uncolonised systems and use those as a basis to expand.
![Pilot Pilot](/uploads/1/2/5/3/125351607/976130962.jpg)
1.5.5Added custom universe generatorFixed various AI bugs and stations becoming clogged upAdded new faction behaviours and station building1.5.3Added new ship classes Ranger, Raptor and VentureAdded ability to dock at Magnus and OverlordDocks have fixed number of baysAdded scratchcardsAdded 'Repair' and 'Dock At' orders plus more fleet settingsAdded more universe spawn typesFixed appearance of TerekosFixed games saving with incorrect scenario nameOther fixes / improvements. Permissions. 1.4.4Fixed possible crash while in the Store1.4.3Fixes where some saved games would not loadFixes where space fog lost colourFixes where purchase would not be restored1.4Mostly bug fixesBack working on Galaxy SIII mini / Galaxy Tab3Improvements to economy / factories no longer overfillTurrets attack enemies when they shouldAdded new ship variant Hauler-HAdded storage locker (constructable station)Increased shield restore rate slightlyAdded order to transport passengers. Permissions. I got lucky, and found Interstellar Pilot in early development! This game experience has essentially become much like playing the X3, Freelancer type games, but portable!
The developers areconstantly adding, fixing, and expanding the game experience. Build an empire of ships, and stations. Merchant, trader, pirate many roles bow to choose from. You can auto pilot all your ships to gooff and do jobs while you do what you want.
You can keep track of all your ships, and hop into any of them, at any time. Very detailed control, but easy to figure out. Excellent space RPG!!!Isaac. Awesome game overall, but the features I would personally like to see are: - The ability to join a faction (doing jobs for a particular faction seems equivalent to this) - The ability to ally withfactions, probably in the same way a 'truce' can be made. Cloud saves - an 'Import/export save' feature, so we can back up our saves locally The trade stations getting clogged seems to have beenfixed.
![Interstellar Pilot How Do You Get A Military Outpost Interstellar Pilot How Do You Get A Military Outpost](/uploads/1/2/5/3/125351607/309391733.jpg)
The stations that were clogged unclogged themselves without me having to start a new game. All of the other stations/factories seem to be working very smoothly as well.Creepah Reapah. This game has massive amounts of potential.
It could be better with some better effects and the controller needs help. The mechanics are great the autopilot it great set and go. The controller is harder to hit and I'll occasionally press the camera button. Also I'd like to see a hull integrity percentage it would be better to know what weapon i would like to use instead on wasting missle.
Oh and I'm not sure if i missed it but i cant not find damage on weapon info screen? If yall could it be nice to see that.
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